Name |
Shark Soul Andre |
---|---|
Rarity |
Legendary |
Faction |
Soulplunders |
Element |
Dark |
Role |
Offense |
Rank |
Ability
-
Teethtrait
Ignores 30% of the target’s Defense, and grants a 50% chance to inflict Stun to the target that cannot be resisted if the active ability is a Critical Strike, last for 1 turn. Launches a bonus attack on the enemy with the lowest Health upon defeating the target.
Ascension Effects:
Ignores 30% → 50% of the target’s Defense, and grants a 50% chance to inflict Stun to the target that cannot be resisted if the active ability is a Critical Strike, last for 1 turn. Launches a bonus attack on the enemy with the lowest Health upon defeating the target. -
Scaling Strikespecial
Counterattacks against the next negative effect by removing all negative effects, dealing 110% damage to all enemies that scale based on Max Health, and granting a bonus turn. Triggered only 1 time per round.
- Level 2: Damage +10%.
- Level 3: Damage +10%.
- Level 4: Damage +10%.
- Unlock level cap in Mastery [Locked]
- Level 5: Damage +10%.
-
Anchorbreakbasic
Deals 110% damage to an enemy that scales with this character’s Max Health. Restores 35% of Max Health.
- Level 2: Damage +10%.
- Level 3: Damage +10%.
- Unlock level cap in Mastery [Locked]
- Level 4: Damage +10%.
-
Gilled Rageultimate
Deals 160% damage to an enemy that scales with the amount of this character’s Max Health. Ignores all of the target’s positive effects and grants Max Health Up for 2 turns.
- Level 2: Damage +10%.
- Level 3: Ability cooldown is reduced by 1 turn.
- Level 4: Damage +10%.
- Level 5: Ability cooldown is reduced by 1 turn.
- Unlock level cap in Mastery [Locked]
- Level 6: Damage +10%.
Content Rating
-
Arcane DominatorDungeon RatingNo Man's LandDungeon Rating
Recommended Gear
Description
DivineThis character has a 30% chance to launch a counterattack with their basic attack.
Terra+15% Health Recommended Stat Priority
HP%, C.RATE, C.DMG, SPD, FOCUS The dark ship on dark waters had traveled many leagues to dispatch its cursed cargo into the quiet stillness of the sea. It was believed physical distance and extremity could do away with the artifact where destructive spells had failed. As the sailors above gleefully rowed back, another presence beneath jumped for joy. Liberation!
The enchanted armor given the name “Andre” was a product of arcane brilliance as frustrating to the inferior sorcerers that superseded its creator as it was impossible to replicate or nullify. Unable to destroy the artifact, the other mages decided to dispose of it where evil could never reach. Little did they realize the same method had been followed many times in ages past and, as fate would have it, the same coordinates in this instance.
The “Megalodon”, the bloodthirsty shark-like sorcerer near where the armor landed, was now a white carcass of bones attached to a chain on the ocean floor. Yet he had learned the secret of maintaining consciousness beyond the physical in his day. The “Doomanchor”, attached to the other end of the chain, had been meant to bind the entity to the ocean trench according to the early human sorcerers who had crafted it. Although weakened, Megalodon’s powers were sufficient to perform simple transmigration. He immediately entered the enchanted armor and, more fortunate still, realized its elemental attunement also granted control over the Doomanchor. It was a surprisingly decent weapon.
“Your forefathers may be dead, but I will not forgive you, humans, for centuries of captivity! Prepare to meet your doom!” Megalodon lifted the Doomanchor with Andre’s hands in triumph. Revenge would be simple and sweet…
Coming soon.