Name |
Jocasta |
---|---|
Rarity |
Legendary |
Faction |
Crisas |
Element |
Wood |
Role |
Support |
Rank |
Ability
-
Sandstrait
Attenuates all negative effects on teammates by 1 turn at the start of the turn. Cooldown: 3 rounds.
Ascension Effects:
Attenuates all negative effects on teammates by 1 turn at the start of the turn. Cooldown: 3 rounds. Each surviving ally grants this character +20% Defense. -
Sand Benedictionspecial
Restores 35% of Max Health to a teammate and applies Immune to the target for 2 turns. Grants team-wide Defense Up for 2 turns.
- Level 2: Healing is increased.
- Level 3: Healing is increased.
- Level 4: Ability cooldown is reduced by 1 turn.
- Unlock level cap in Mastery [Locked]
- Level 5: Healing is increased (Restores +5% of Max Health)
-
Soulstealerbasic
Deals 120% damage to an enemy, plus True Damage equal to 8% of the target’s Max Health. Restores 8% Max Health to a team member with the lowest Health. Adds True Damage equal to 3% of the target’s Max Health against bosses.
- Level 2: Damage +10%.
- Level 3: Damage +10%.
- Level 4: Damage +10%.
- Unlock level cap in Mastery [Locked]
- Level 5: Damage +10%.
-
Tomb Guardianultimate
Removes 1 negative effect from all team members. Applies Invincible to the target for 2 turns and Heal Over Time for 3 turns. Invincible is removed upon taking a valid hit.
- Level 2: Ability cooldown is reduced by 1 turn.
- Level 3: Ability cooldown is reduced by 1 turn.
- Level 4: Ability cooldown is reduced by 1 turn.
- Unlock level cap in Mastery [Locked]
- Level 5: Ability cooldown is reduced by 1 turn.
Content Rating
-
Arcane DominatorDungeon RatingNo Man's LandDungeon Rating
Recommended Gear
Description
Revival Restores 105 of Max Health at the start of the turn or 20% if under 50% Health. Can only be triggered 2 times per round.
Raider+15 Speed
GuardGrants a shield with strength equal to 30% of Max health for 3 turns at the start of battle. Bonuses from multiple Sets do not stack. Recommended Stat Priority
HP%, C.RATE, C.DMG, SPD, FOCUS Jocasta opened her eyes in total darkness. Other senses, particularly her nose, still provided some information. She could hardly breathe the stench of death and decay in this dark place. She next became aware of heavy vestments over her body, strangely reminiscent of those accompanying the ritual burial of criminals executed by the priesthood. How did she end up here?
“It had to be you, Jocasta… Believe me, I didn’t want this.” The memories came flooding back, first in pieces and then in great fragments. A shadowy figure hovered in her mind’s eye. It was you, Sylan! You betrayed me! Jocasta’s wand was still nearby. She took it and, with a twitch, smashed a hole through the mausoleum entombing her for millennia.
Jocasta angrily retraced her steps on that fateful evening before the Proving and selection of a new High Priestess. She had been the lead contender – yes! Most gifted alongside Sylan in the arts of dune magic. A surprise note from Sylan had come late in the evening for an impromptu meeting by the mausoleum. Jocasta had naively expected a discussion about the order of service.
A powerful imprisonment spell had disabled her en route to the mausoleum, the complex enchantment seeming more like an ancient mechanism rather than a recently-prepared weave. That was when she heard Sylan’s voice: “I have no real interest in becoming High Priestess, Jocasta, and take no pleasure in this. But I do have an interest in not being buried alive. Do you know how they make sure the High Priestess in each generation remains secure? Our contenders are executed by burial…”. Sylan levitated Jocasta’s body down into the sand, her voice growing less distinct as Jocasta’s thoughts faded further and further from consciousness…
Coming soon.