Name |
Geironul |
---|---|
Rarity |
Legendary |
Faction |
Holy Light Empire |
Element |
Fire |
Role |
Offense |
Rank |
Ability
-
Coiled Springtrait
Grants 1 Rage at the end of the turn plus either an 0%/50%/100% chance of a bonus turn based on the amount of this character’s Rage. Return Rage to zero after triggered. Cooldown: 1 round.
Ascension Effects:
Grants 1 Rage at the end of the turn plus either an 0%/50%/100% chance of a bonus turn based on the amount of this character’s Rage. Return Rage to zero after triggered. Cooldown: 1 round. Grants Death Immunity for 1 turn at the start of the battle. -
Wheel of Firespecial
Deals 130% damage to all enemies and prolongs this character’s duration of their positive effects by 1 turn.
- Level 2: Damage +10%
- Level 3: Ability cooldown is reduced by 1 turn.
- Level 4: Damage +10%
- Unlock level cap in Mastery [Locked]
- Level 5: Damage +10%.
-
Charge of the Dawnbasic
Deals 130% damage to an enemy, with a 100% chance to apply No Positive Effect for 2 turns.
- Level 2: Damage +10%
- Level 3: Damage +10%.
- Unlock level cap in Mastery [Locked]
- Level 4: Damage +10%.
-
Dawn of Fireultimate
Deals 130% damage to all enemies while ignoring up to 90% of enemy Defense based on the difference between this character’s and the target’s initial Attack. This ability grants Death Immunity for 1 turn upon defeating an enemy.
- Level 2: Ability cooldown is reduced by 1 turn.
- Level 3: Damage +10%
- Level 4: Ability cooldown is reduced by 1 turn.
- Level 5: Damage +10%
- Unlock level cap in Mastery [Locked]
- Level 6: Damage +10%.
Content Rating
-
Arcane DominatorDungeon RatingNo Man's LandDungeon Rating
Recommended Gear
Description
AvariceGrant this character 50% bonus damage when attacking over an area. Can only be triggered once every round.
CursedAfter attacking, there is 35% chance to launch a bonus attack using the character's basic ability. Can be triggered once per turn.
Warrior+15% Attack Assassin Attacks deal 15% more damage to the main target and have 50% chance of dealing additional 35% damage. Recommended Stat Priority
HP%, C.RATE, C.DMG, SPD, FOCUS Geironul was once a mighty paladin of the Order of the Sacred Temple, inducted by baptismal ceremony into her Order by the Sacred Spear as its wielder with the imprint of the Order’s patron, the Divinity of Fire. Geironul is no stranger to the savagery of field, having been rescued by a Temple paladin from her first battle at the age of 10 after which her induction soon followed. It was an era of darkness in which the powers of Chaos seemed on the cusp of prevailing over Aurelica, and during which Geironul solemnly swore to protect her land with all her strength against the Dark.
Geironul fought well, above and beyond the call of duty, but sadly lost her physical body and strength in the battle that claimed her. She should have died, but didn’t. The Sacred Spear provided a passageway of survival. What Geironul found on the other side was not death, but a long slumber in the Void. Geironul felt herself alive a millennia later, strength restored. She immediately knew
why she had been brought back: to guard Aurelica once more.
Coming soon.